What you Will study ?
- use Maya.
- study Maya’s modeling instruments
- grasp skilled modeling methods.
- paint 3D textures.
- use lighting and rendering methods utilizing Arnold in Maya.
- use ending methods in Photoshop.
On this tutorial, Creating a Cartoon Octopus Monster in Maya, you’ll discover ways to create a character from begin to end.
First, you’ll discover ways to use the modeling instruments to mannequin the character.
Modeling instruments you’ll study embrace:
And lots of, many extra instruments.
Additionally, you will discover ways to create the proper topology when modeling. You will need to have right and clear topology in order to create a nice mannequin.
Additionally, you will study the distinction between a low decision mannequin and a excessive decision mannequin and the way that impacts your workflow.
You’ll discover ways to create the character’s physique, then the attention, then the tentacles.
We are going to then transfer on to creating the character’s UVs/ UV mapping id essential because it means that you can then create textures for the character.
You’ll discover ways to texture the character with the 3D Paint Instrument.
The 3D Paint Instrument means that you can paint immediately onto the mannequin, then afterwards, you’ll discover ways to save the textures and plug the textures into the proper shaders to get the ultimate look.
You’ll discover ways to use the HYPERSHADE, which is the place the place Maya retains all of its supplies and shaders.
You’ll discover ways to use the Arnold Commonplace Floor Shader, an all-in-one-purpose shader that means that you can create many fantastic textures.
You’ll discover ways to create pores and skin, utilizing Subsurface Scattering.
Then you’ll discover ways to create a digicam, and perceive what the focal size is, and the way that impacts the proportion of the character.
You’ll discover ways to set the lighting. There’s the Skydome lighting, which acts as a international illumination. Then we’ll use space lights, one for the again and one for the entrance. Then lastly, in Maya, you’ll discover ways to use the render settings to get a ultimate, skilled wanting rendered picture.
Lastly, we’ll carry the rendered picture into Photoshop the place we’ll create the ultimate look.
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- Ardour, pleasure and the need to turn into a skilled digital artist.
- A replica of Autodesk Maya and adobe Photoshop.