Simple and Advanced Topics of Animating 2D Characters
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A complete and straightforward to be taught information to make 2D bone-based characters from scratch.
Table of Contents
Description
Making a 2D platformer recreation is a pleasant method to begin studying about Unity recreation growth. On this course you’ll learn to create so-called “bone-based” 2D characters – characters which are made out of separate physique elements. The fabric on this course is split into 3 Sections. Part 1 encompasses a quick introduction to the course.
In Part 2 we are going to deal with making a easy bone-based character from scratch. We`ll undergo the entire course of of character creation from organising an empty Unity venture and importing sprite sheets with artwork to assembling a bone-based character the appropriate approach and animating it utilizing Unity`s built-in mechanim animation system. By the top of this Part we`ll have a easy bone-based character that may stroll and bounce on our improvised stage.
In Part 3 we are going to discuss some superior methods of working with 2D animated characters. For bone-based characters appropriate sorting order within the scene is essential, so in our first couple of lectures we`ll discuss resolving all of the sorting order points. Then we`ll focus on the way to apply totally different seems and totally different clothes objects to your character. This strategy could be very handy, as a result of you possibly can have all of the characters in your recreation made out of a single character prefab, however they will all use totally different outfits and look in a different way. It`s additionally a lot simpler to decorate your characters or re-skin your recreation for those who want. We`ll additionally discuss displaying some distinctive objects in your characters similar to bracelets, necklaces, belts, different decorations. The identical strategy can be utilized to show different clothes objects. We`ll end this part by making a extra advanced character that can have “joints”. Joints will enable us to make use of the identical animated mannequin for characters which are in a different way formed (wider shoulders, shorter legs, longer arms, and so on…).
In Part 3 we are going to discuss some superior methods of working with 2D animated characters. For bone-based characters appropriate sorting order within the scene is essential, so in our first couple of lectures we`ll discuss resolving all of the sorting order points. Then we`ll focus on the way to apply totally different seems and totally different clothes objects to your character. This strategy could be very handy, as a result of you possibly can have all of the characters in your recreation made out of a single character prefab, however they will all use totally different outfits and look in a different way. It`s additionally a lot simpler to decorate your characters or re-skin your recreation for those who want. We`ll additionally discuss displaying some distinctive objects in your characters similar to bracelets, necklaces, belts, different decorations. The identical strategy can be utilized to show different clothes objects. We`ll end this part by making a extra advanced character that can have “joints”. Joints will enable us to make use of the identical animated mannequin for characters which are in a different way formed (wider shoulders, shorter legs, longer arms, and so on…).