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Simple and Advanced Topics of Animating 2D Characters

A complete and straightforward to be taught information to make 2D bone-based characters from scratch.

Description

Making a 2D platformer recreation is a pleasant method to begin studying about Unity recreation growth. On this course you’ll learn to create so-called “bone-based” 2D characters – characters which are made out of separate physique elements. The fabric on this course is split into 3 Sections. Part 1 encompasses a quick introduction to the course.

In Part 2 we are going to deal with making a easy bone-based character from scratch. We`ll undergo the entire course of of character creation from organising an empty Unity venture and importing sprite sheets with artwork to assembling a bone-based character the appropriate approach and animating it utilizing Unity`s built-in mechanim animation system. By the top of this Part we`ll have a easy bone-based character that may stroll and bounce on our improvised stage.

In Part 3 we are going to discuss some superior methods of working with 2D animated characters. For bone-based characters appropriate sorting order within the scene is essential, so in our first couple of lectures we`ll discuss resolving all of the sorting order points. Then we`ll focus on the way to apply totally different seems and totally different clothes objects to your character. This strategy could be very handy, as a result of you possibly can have all of the characters in your recreation made out of a single character prefab, however they will all use totally different outfits and look in a different way. It`s additionally a lot simpler to decorate your characters or re-skin your recreation for those who want. We`ll additionally discuss displaying some distinctive objects in your characters similar to bracelets, necklaces, belts, different decorations. The identical strategy can be utilized to show different clothes objects. We`ll end this part by making a extra advanced character that can have “joints”. Joints will enable us to make use of the identical animated mannequin for characters which are in a different way formed (wider shoulders, shorter legs, longer arms, and so on…).

In Part 3 we are going to discuss some superior methods of working with 2D animated characters. For bone-based characters appropriate sorting order within the scene is essential, so in our first couple of lectures we`ll discuss resolving all of the sorting order points. Then we`ll focus on the way to apply totally different seems and totally different clothes objects to your character. This strategy could be very handy, as a result of you possibly can have all of the characters in your recreation made out of a single character prefab, however they will all use totally different outfits and look in a different way. It`s additionally a lot simpler to decorate your characters or re-skin your recreation for those who want. We`ll additionally discuss displaying some distinctive objects in your characters similar to bracelets, necklaces, belts, different decorations. The identical strategy can be utilized to show different clothes objects. We`ll end this part by making a extra advanced character that can have “joints”. Joints will enable us to make use of the identical animated mannequin for characters which are in a different way formed (wider shoulders, shorter legs, longer arms, and so on…).

Who this course is for:

  • This course is for people who find themselves beginning out with Unity growth and need to know extra about making 2D platformer characters. It offers some primary information in addition to some superior methods for making fascinating animated 2D characters. Try to be acquainted with primary C# to learn and perceive the scripts that we use on this course.


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