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Substance Painter Beginner’s Guide to Game Texturing

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Course Description – Substance Painter Beginner’s Guide to Game Texturing

Have you ever ever needed to find out how to texture 3d fashions to knowledgeable degree? What about creating sport property that appear like they have been created by a AAA video games firm?

‘Substance Painter Beginner’s Guide to Game Texturing’ is a sport texturing course devoted to full freshmen.

Even when you have by no means textured something earlier than, this course will make it easier to find out how to texture sport props and environments to an industry-standard degree in a number of brief hours.

This course provides you with entry to simply over simply over 10 hours of 3D artwork step-by-step tutorials.

Find out how to texture sport property and scenes in Substance Painter in 53 classes.

Substance Painter, as it’s possible you’ll or will not be conscious, is a fairly advanced programme for each freshmen and veterans alike. The objective of ‘Substance Painter Beginner’s Guide to Game Texturing’ is to simplify the method. We purpose take full freshmen with no prior expertise to the course end line the place they are going to be leaving with the abilities and information to texture their very personal property and environments.

Better of all, Substance Painter is now free to obtain for college kids from Adobe so there’s by no means been a greater time to get began in your journey!

So, let’s dive into what you can be studying with ‘Substance Painter Beginner’s Guide to Game Texturing’ and the way we’ve got made this attainable.

Our ‘Substance Painter Beginner’s Guide to Game Texturing’ prime 6:

1. Construct Huge Texture Libraries utilizing SMART Supplies we created;

2. Grasp the Artwork of Hand-Painted Texturing Results;

3. Be taught all about Layer Stamping and Enhance your 3D Paintings Abilities;

4. Discover out the Secrets and techniques of Getting Excellent Baked Maps all of the Time;

5. Full a Full Materials Projection Guide to Circumvent UV Mapping;

6. Grow to be a Mastermind at Taking any Picture and Turning it right into a Materials.

Course Mission

‘Substance Painter Beginner’s Guide to Game Texturing’ permits you to add a mission as a part of your studying course of.

Your mission might be to use Substance Painter to texture a stylized Wild West aka a Western-styled saloon and create a dwelling scene round it following our course classes. We might be texturing a stylized scene that includes two cacti, rocks, a water tank, a wagon, a wood coffin, and a few barrels. There may also be a double swinging saloon door on the property for you to texture one thing particular. It is possible for you to to hear the everyday Wild West revolver hammer clicks and mysterious hissing sounds of the desert as you create this.

In fact, you might set your self a problem and diversify points of the mannequin corresponding to including totally different smaller property or growing the structural complexity of your scene by including different Wild West buildings across the saloon.

Half 1: Establishing Fashions for Texturing

If you’re a newbie, it can be crucial that you just study the suitable methods from the very begin of your sport texturing journey. We might be going by means of the commonest points folks have when it comes to baking out texture maps. This provides you with one of the best base attainable earlier than you find out about sport texturing.

You’ll find out how to add extra element to your low-poly props to make them appear like they’ve excessive topology, related to a AAA sport asset. We’ll make use out of Substance Painter’s particle brushes to generate cracks in one in every of our secondary property – the cranium. We may also mission a sample onto its horns and spotlight mesh edges to get probably the most out of our asset.

Half 2: Sensible Supplies

As we transfer by means of the course we might be creating all kinds of supplies. You’ll find out how to flip these supplies into one thing usable in all of your future creations. In Substance Painter, these are referred to as SMART supplies. We might be creating SMART meterials for wooden, steel, stone, cactus, glass, and material.

The very best information is that it is possible for you to to use these SMART supplies in all of your future tasks, together with this one.

Merely put, the extra of those particular supplies you may have created, the quicker your workflow will turn into. As a part of ‘Substance Painter Beginner’s Guide to Game Texturing’, we’ll find out how to use the SMART supplies we created along with PBR materials textures to get one of the best of each worlds.

Half 3: UV Mapping

Now, everyone knows how irritating UV unwrapping and UV mapping will be – particularly in case you are new to the world of 3D texturing. So, I’m comfortable to say as a part of ‘Substance Painter Beginner’s Guide to Game Texturing’, we might be protecting wonderful methods to make the method much more automated.

Utilizing cutting-edge expertise, we are able to now just about bypass the entire marking seams and UV mapping course of completely. We’ll use quite a lot of projection methods to keep away from UV seam artifacts in our textures. We’ll use tri-planar projection and cylindrical projection to assist us get the patterns inside seemingly plain areas.

Half 3: Creating your Personal Supplies

Creating supplies utilizing textures yow will discover wherever on the web, places the facility again in your fingers. ‘Substance Painter Beginner’s Guide to Game Texturing’ will present you ways to use your creativeness to make your supplies distinctive. It will embrace studying how to use clear shaders to create water and glass see-through supplies. And for positive, all of this might be achieved in Substance Painter completely.

This retains the method easy similtaneously making use of skilled 3D textures to your 3D fashions.

Half 4: Create the Look & Really feel of Hand-Painted 3D Fashions

In case you’re a fan of stylized sport artwork and imagine you had to have years of observe to get wherever with your personal texturing, I’m right here to show you improper.

I’ll present you ways to begin the method and get wonderful ends in a matter of hours relatively than years!

Half 5: Alphas, Decals & Layer Stamping

Gone are the times of sculpting each element for each 3D mannequin you create. A lot of the work will be achieved by means of texturing.

By finishing ‘Substance Painter Beginner’s Guide to Game Texturing’, you’ll have conquered a real Substance Painter expertise and you’ll have realized probably the greatest sport texturing complete workflows on the market.

Once we sat down as a group, our temporary for this course was to take a whole newbie to Substance Painter and discover one of the best methods of getting them create a professional-looking textured 3D sport asset in a number of hours.

‘Substance Painter Beginner’s Guide to Game Texturing’ will see us stamping out element utilizing alphas and regular map textures and mixing their created info with masks mills utilizing anchor factors. It will assist us mix within the textures with the newly created parts.

You will discover out how to work with a number of layer mixing choices corresponding to multiply and overlay settings to get one of the best layer construct up in your supplies. Additionally, you will find out how to use a layer’s single channel workflow to have extra management over your materials PBR values. It will make it easier to learn the way to arrange your supplies to be simply overlayed on prime of each other with none of the element bleeding by means of.

Course Sources & Freebies

The ‘Substance Painter Beginner’s Guide to Game Texturing’ course useful resource pack features a Blender File Mesh Instance, an FBX Dangerous Mesh Instance File, an FBX Excessive Poly Mesh of Cactus and Rocks, an FBX of Desert Atmosphere, 6 distinctive alpha stamps, 1 PBR texture signal stamp, and 5 PBR seamless supplies.

Be artistic! Make your Wild West aka Western-styled saloon environments greater and grander. Although this isn’t a part of ‘Substance Painter Beginner’s Guide to Game Texturing’, additionally take into consideration creating totally different Unreal Engine 5 (UE5) environments by which to place your scene, together with a busy Western city avenue or a shady a part of a cul-de-sac. Use this sport engine’s energy to its full potential.

Have interaction in roleplay pondering as you texture your saloon and surrounding Wild West setting and create one thing that breathes life!

So, come give us a attempt to be blown away by simply how a lot you may obtain from one course.

Till subsequent time, comfortable modelling everybody!

Neil – 3D Tudor

Who this course is for:

  • • Newbie 3D modelling artists and sport designs keen to find out how to texture a stylized Wild West aka Western-styled saloon setting
  • • Fanatics of Substance Painter who need to fast-track their understanding of its options even in case you are a whole newbie
  • • Mid-Stage 3D modellers who need to take their texturing to a brand new degree and enhance their workflow with ideas and methods
  • • Stylized followers who need to create a Western-style scene that includes two cacti, rocks, a water tank, a wagon, a wood coffin, and a few barrels



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