Course Description – Substance Painter Newbie’s Guide to Game Texturing
Have you ever ever needed to find out how to texture 3d fashions to knowledgeable stage? What about creating recreation property that appear to be they had been created by a AAA video games firm?
‘Substance Painter Newbie’s Guide to Game Texturing’ is a recreation texturing course devoted to full inexperienced persons.
Even if in case you have by no means textured something earlier than, this course will enable you to find out how to texture recreation props and environments to an industry-standard stage in just a few brief hours.
This course gives you entry to simply over simply over 10 hours of 3D artwork step-by-step tutorials.
Learn the way to texture recreation property and scenes in Substance Painter in 53 classes.
Substance Painter, as it’s possible you’ll or will not be conscious, is a reasonably advanced programme for each inexperienced persons and veterans alike. The objective of ‘Substance Painter Newbie’s Guide to Game Texturing’ is to simplify the method. We intention take full inexperienced persons with no prior expertise to the course end line the place they are going to be leaving with the talents and data to texture their very personal property and environments.
Better of all, Substance Painter is now free to obtain for college kids from Adobe so there’s by no means been a greater time to get began in your journey!
So, let’s dive into what you can be studying with ‘Substance Painter Newbie’s Guide to Game Texturing’ and the way we’ve got made this attainable.
Our ‘Substance Painter Newbie’s Guide to Game Texturing’ high 6:
1. Construct Large Texture Libraries utilizing SMART Supplies we created;
2. Grasp the Artwork of Hand-Painted Texturing Results;
3. Be taught all about Layer Stamping and Increase your 3D Paintings Expertise;
4. Discover out the Secrets and techniques of Getting Excellent Baked Maps all of the Time;
5. Full a Full Materials Projection Guide to Circumvent UV Mapping;
6. Change into a Mastermind at Taking any Picture and Turning it right into a Materials.
‘Substance Painter Newbie’s Guide to Game Texturing’ permits you to add a venture as a part of your studying course of.
Your venture can be to use Substance Painter to texture a stylized Wild West aka a Western-styled saloon and create a residing scene round it following our course classes. We can be texturing a stylized scene that includes two cacti, rocks, a water tank, a wagon, a wood coffin, and a few barrels. There may also be a double swinging saloon door on the property for you to texture one thing particular. It is possible for you to to hear the standard Wild West revolver hammer clicks and mysterious hissing sounds of the desert as you create this.
In fact, you may set your self a problem and diversify points of the mannequin reminiscent of including completely different smaller property or growing the structural complexity of your scene by including different Wild West buildings across the saloon.
Half 1: Organising Fashions for Texturing
If you’re a newbie, it is crucial that you just be taught the suitable methods from the very begin of your recreation texturing journey. We can be going by the most typical points individuals have when it comes to baking out texture maps. This gives you the most effective base attainable earlier than you study recreation texturing.
You’ll find out how to add further element to your low-poly props to make them appear to be they’ve excessive topology, comparable to a AAA recreation asset. We are going to make use out of Substance Painter’s particle brushes to generate cracks in one in all our secondary property – the cranium. We may also venture a sample onto its horns and spotlight mesh edges to get probably the most out of our asset.
Half 2: Good Supplies
As we transfer by the course we can be creating all kinds of supplies. You’ll find out how to flip these supplies into one thing usable in all of your future creations. In Substance Painter, these are referred to as SMART supplies. We can be creating SMART meterials for wooden, steel, stone, cactus, glass, and material.
The very best information is that it is possible for you to to use these SMART supplies in all of your future tasks, together with this one.
Merely put, the extra of those particular supplies you could have created, the sooner your workflow will develop into. As a part of ‘Substance Painter Newbie’s Guide to Game Texturing’, we’ll find out how to use the SMART supplies we created along with PBR materials textures to get the most effective of each worlds.
Half 3: UV Mapping
Now, everyone knows how irritating UV unwrapping and UV mapping might be – particularly in case you are new to the world of 3D texturing. So, I’m blissful to say as a part of ‘Substance Painter Newbie’s Guide to Game Texturing’, we can be masking superb methods to make the method much more automated.
Utilizing cutting-edge know-how, we will now just about bypass the entire marking seams and UV mapping course of totally. We are going to use a wide range of projection methods to keep away from UV seam artifacts in our textures. We are going to use tri-planar projection and cylindrical projection to assist us get the patterns inside seemingly plain areas.
Half 3: Creating your Personal Supplies
Creating supplies utilizing textures you’ll find wherever on the web, places the ability again in your fingers. ‘Substance Painter Newbie’s Guide to Game Texturing’ will present you ways to use your creativeness to make your supplies distinctive. This may embody studying how to use clear shaders to create water and glass see-through supplies. And for certain, all of this can be achieved in Substance Painter completely.
This retains the method easy similtaneously making use of skilled 3D textures to your 3D fashions.
Half 4: Create the Look & Really feel of Hand-Painted 3D Fashions
In the event you’re a fan of stylized recreation artwork and imagine you had to have years of observe to get wherever with your individual texturing, I’m right here to show you incorrect.
I’ll present you ways to begin the method and get superb ends in a matter of hours quite than years!
Half 5: Alphas, Decals & Layer Stamping
Gone are the times of sculpting each element for each 3D mannequin you create. Many of the work might be achieved by texturing.
By finishing ‘Substance Painter Newbie’s Guide to Game Texturing’, you’ll have conquered a real Substance Painter expertise and you’ll have realized top-of-the-line recreation texturing complete workflows on the market.
Once we sat down as a group, our transient for this course was to take an entire newbie to Substance Painter and discover the most effective methods of getting them create a professional-looking textured 3D recreation asset in just a few hours.
‘Substance Painter Newbie’s Guide to Game Texturing’ will see us stamping out element utilizing alphas and regular map textures and mixing their created data with masks turbines utilizing anchor factors. This may assist us mix within the textures with the newly created parts.
You can find out how to work with a number of layer mixing choices reminiscent of multiply and overlay settings to get the most effective layer construct up on your supplies. Additionally, you will find out how to use a layer’s single channel workflow to have extra management over your materials PBR values. This may enable you to learn how to arrange your supplies to be simply overlayed on high of each other with none of the element bleeding by.
Course Sources & Freebies
The ‘Substance Painter Newbie’s Guide to Game Texturing’ course useful resource pack features a Blender File Mesh Instance, an FBX Unhealthy Mesh Instance File, an FBX Excessive Poly Mesh of Cactus and Rocks, an FBX of Desert Surroundings, 6 distinctive alpha stamps, 1 PBR texture signal stamp, and 5 PBR seamless supplies.
Be inventive! Make your Wild West aka Western-styled saloon environments greater and grander. Regardless that this isn’t a part of ‘Substance Painter Newbie’s Guide to Game Texturing’, additionally take into consideration creating completely different Unreal Engine 5 (UE5) environments during which to place your scene, together with a busy Western city avenue or a shady a part of a cul-de-sac. Use this recreation engine’s energy to its full potential.
Have interaction in roleplay pondering as you texture your saloon and surrounding Wild West setting and create one thing that breathes life!
So, come give us a attempt to be blown away by simply how a lot you may obtain from one course.
Till subsequent time, blissful modelling everybody!
Neil – 3D Tudor
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